Auto Ads

Sunday, October 22, 2023

Sticking Power: ‘Marvel’s Spider-Man 2’ First Impressions

 

There are only a few games in the past five years or so that have completely captured my imagination and my free time – I’m sure plenty of folks riding out the final days of their 30s can relate. But of that handful of titles, three stand out above all others: Spider-Man, Spider-Man: Miles Morales and, most recently, Spider-Man 2 on PlayStation 5 (officially named  Marvel’s Spider-Man 2, but I think you’ll know what game I’m talking about even if I skip that formality moving forward).

Developer Insomniac Games has cracked the code as far as what makes Spider-Man compelling not only as a fictional character – that efficacy has been proven across just about every medium known to man except maybe Broadway – but as a playable character in a video game. Never before has it been so fun to aimlessly explore a virtual environment as it has been with these three games. And Spider-Man 2 is easily the best one yet.

The game looks beautiful, and whether I’m swinging between buildings as Peter Parker or Miles Morales or soaring above them with the use of the game’s brand-new Web Wings mechanics, I’m in love with the exploration, and many of my waking hours not spent playing the game have involved thinking about it … and that’s just the traversal!

Without getting into spoiler territory (you’ll get their soon enough if you scroll your TikTok FYP long enough), Spider-Man 2 weaves together the various threads from the original game, its DLC and Miles’ spectacular spinoff title to craft a massive narrative that pulls from a half-decade of Spidey lore to create something fresh. If you think you know Venom’s story already, you don’t. And because we’ve all gotten so comfortable with a Spider-Man multiverse many times over in recent years, it’s not at all jarring when Insomniac decides to make a massive departure from the source material. It’s refreshing! New is good! Stop complaining! 

Equally refreshing is the combat, which retains the frenetic, controlled chaos of previous entries while giving both Miles and Peter new, distinct abilities. Miles gets a strange upgrade to his Venom Blast abilities, while Peter … well, let’s just say his movements get more fluid this time around.

But perhaps the most impressive thing about Spider-Man 2 is how excited I am to TAKE. IT. SLOW. With many recent games that I actually quite enjoyed – including Star Wars Jedi: Survivor, God of War: Ragnarok, and Final Fantasy XVI – I’ve been compelled to move through the main story as fast as possible to absorb it and move on because of that “adulting” (ugh) thing I alluded to earlier. But I’m enjoying just being in Spider-Man 2’s world that I’m in no rush to get to the ending. Much like the titular Wall-Crawlers, I think I’ll stick around in Spider-Man 2 for a while.

No comments: