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As for the main quest, there are lots and lots of battles to slog through, many of which can be won with the simple tapping of the melee button. Magic spells work too, but they leave you far too open to attack to use as often as your blade. Ranged weapons—such as pistols or crossbows—are to be used only when enemies are attack you from a distance (which is pretty rarely). So, basically, action boils down to staving off swarms of enemies by tapping the X button. And since you can’t die—yes, you’re reading that correctly—there is no penalty for losing a battle. When you lose all of your health in combat, your character is “knocked out,” loses some experience points and receives a permanent but negligible scar. Without challenging combat, completing the game’s main quest is an absolute certainty. It leaves you with nothing to conquer.
When viewed as an action RPG, Fable II is an ambitious but ultimately unremarkable experience. There’s lots to do, but little reason to do any of it. It brings to the surface a lot of issues that I’ve been having with the “sandbox” genre lately, namely the fact that the closer gameplay gets to real life, the less interesting it becomes. Managing money, relationships and a career are complicated enough in my own life, so why would I want all of that in my video games?
Keeping its flaws in mind, Fable II is still worth playing through at least once. Albion is a fun—and great looking—place to explore, and the game’s sense of humor is not without its charm. All in all, Fable II is like a visit to the local renaissance fair, except without the chainmail chafing or the oddly-disturbing shouting pickle salesmen.
Keep an eye out for new downloadable content for Fable II—including new items and quests—which will be available on Xbox Live Marketplace in mid-December.
Update: The downloadable Fable II:Knothole Island expansion will be available in late January 2009—not mid-December as previously announced—due to "unexpected technical difficulties." Click here for more information.
Image courtesy of Microsoft Game Studios and Lionhead Studios
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